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 FUJITSU SEMICONDUCTOR DATA SHEET
DS04-28825-4E
ASSP For Screen Display Control
CMOS
ON-Screen Display Controller
MB90097
s DESCRIPTION
The MB90097 is the on-screen display controller for displaying text and graphics on the TV screen. Since it has a three-channel output control function, small package, and low voltage requirement for operation, it is suitable for on-screen display on video equipment such as camera-integrated VTRs. The MB90097 provides a display screen made up of 28 characters by 12 lines, capable of displaying 512 different characters each consisting of 12 x 18 dots. The display functions of the MB90097 includes a wealth of character qualifying functions such as character background shading (shadow casting) and individual character size setting, supporting 16-color display for each character. They also include the line background, screen background, and sprite character display functions, enabling the screen to be displayed in a variety of configurations. The integrated font ROM contains 512 different character patterns all of which can be set by the user.
s FEATURES
* Character screen configuration: 28 characters x 12 lines (maximum) * Character types: 512 different characters (integrated in ROM, user-definable through the entire area) (Continued)
s PACKAGE
20-pin Plastic SSOP
(FPT-20P-M03)
MB90097
(Continued) * Font configuration: 12 x 18 dots (font ROM configuration) Capable of specifying the horizontal and vertical sizes of characters to be displayed. * One of the following three horizontal sizes (S, M, L) can be set for each character: S size : 6 dots M size : 9 dots L size : 12 dots * Either of the following two vertical sizes (HA, HB) can be set for each line. HA : 18 dots HB : 12 dots * Display modes: Character trimming Enabled/Disabled (Set for each line) Character background None/Solid-fill/Shaded background (concaved)/Shaded background (convexed) (Set for each line) Horizontal character merge/independent display with shaded background (Set for each character) Vertical line merge/independent display with shaded background (Set for each line) Character background extended display ON/OFF for line spacings (Set for each line) Line background None/Solid-fill/Shaded background (concaved)/Shaded background (convexed) (Set for each line) (Display extended to the left and right margins of the screen and to the line spacing) Character enlargement: Four types supported: Normal, Double width, Double height, Double width x double height (Set for each line) Enlarged display dot interpolation function (Set for each line) * Character screen display position control: Horizontal display position Control in 2-dot units (movable through the entire screen) Vertical display position Control in 2-dot units (movable through the entire screen) Line spacing control Control in 1-dot units (Set between 0 to 7 dots for each line; Displayed simultaneously at two areas above and below the line.) * Sprite character control: Sprite character display OFF/ON Sprite character types 256 types (character codes: 000H to 0FFH) Sprite character trimming Enabled/Disabled Sprite character configuration Two types: 1 character/Stack of 2 characters Sprite character horizontal display position Control in 1-dot units (movable through the entire screen) Sprite character vertical display position Control in 1-dot units (movable through the entire screen) (Continued)
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MB90097
(Continued) * Screen background control: Screen background color OFF/ON Display colors Character color: 16 colors (Set for each character) Character trimming color: 16 colors (Set for each line) Character background color: 16 colors (Set for each character) * Line background color: 16 colors (Set for each line) Screen background color: 16 colors Sprite character color: 16 colors Sprite character trimming color: 16 colors Shaded background frame highlight color: 16 colors Shaded background frame shadow color: 16 colors *: Transparent (Displaying the lower-layer color) when the character background color (color code) = "0" * Display signal output: Color signal output: 4 bits (Supporting 16 colors) Display period signals: 3 channels (Output selector circuit provided) * External interface: 16-bit serial inputs * Chip select * Serial clock * Serial data * Package : SSOP-20 * Supply voltage: 3.3 V
3
MB90097
s PIN ASSIGNMENT
(Top view) SCLK CS SIN RESET VDD SDR XD EXD TEST GND 1 2 3 4 5 6 7 8 9 10 (FPT-20P-M03) 20 19 18 17 16 15 14 13 12 11 HSYNC VSYNC VC0 VC1 VC2 BLKA VC3 BLKB TESTO BLKC
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MB90097
s PIN DESCRIPTIONS
Pin no. 1 2 Pin name SCLK CS I/O I I Function Shift clock input pin for serial transfer This pin has an internal pull-up resistor. Chip select pin This pin inputs a Low level signal for serial transfer. The pin has an internal pull-up resistor. Serial data input pin This pin has an internal pull-up resistor. Reset input pin This pin inputs a Low level signal when turning the power on. + 3 V power supply pin Data input direction select pin for serial transfer This pin inputs the Low level signal in the LSB-first transfer mode for data input; it inputs the High level signal in the MSB-first transfer mode. External circuit pins for display dot clock generator Connect these pins to external "L" and "C" to form an LC oscillator circuit. For external input of a display dot clock, input the clock signal to the EXD pin and leave the XD pin open. LSI test input pin Input the Low level signal during normal use. Ground pin Horizontal sync signal input pin Vertical sync signal input pin Color code signal output pin Display period signal output pin for output channel A Display period signal output pin for output channel B Display period signal output pin for output channel C LSI test output pin Leave this pin open (unconnected) during normal use.
3 4 5 6
SIN RESET VDD SDR
I I -- I
7 8
XD EXD
O I
9 10 20 19 18 17 16 14 15 13 11 12
TEST GND HSYNC VSYNC VC0 VC1 VC2 VC3 BLKA BLKB BLKC TESTO
I -- I I O O O O O O O O
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MB90097
s ABSOLUTE MAXIMUM RATINGS
(VGND = 0 V) Parameter Power supply voltage Input voltage Output voltage Power consumption Operating temperature Storage temperature Symbol VDD VIN VOUT Pd Ta Tstg Rating Min. VGND - 0.3 VGND - 0.3 VGND - 0.3 -- - 40 - 55 Max. VGND + 4.5 VDD + 0.3 VDD + 0.3 100 + 85 + 150 Unit V V V mW C C Remarks
WARNING: Semiconductor devices can be permanently damaged by application of stress (voltage, current, temperature, etc.) in excess of absolute maximum ratings. Do not exceed these ratings.
s RECOMMENDED OPERATING CONDITIONS
(VGND = 0 V) Parameter Power supply voltage "H" level input voltage "L" level input voltage Operating temperature Symbol VDD VIHS VILS Ta Value Min. 3.0 0.8 x VDD VGND - 40 Max. 3.6 VDD + 0.3 0.2 x VDD + 85 Unit V V V C Remarks
WARNING: The recommended operating conditions are required in order to ensure the normal operation of the semiconductor device. All of the device's electrical characteristics are warranted when the device is operated within these ranges. Always use semiconductor devices within their recommended operating condition ranges. Operation outside these ranges may adversely affect reliability and could result in device failure. No warranty is made with respect to uses, operating conditions, or combinations not represented on the data sheet. Users considering application outside the listed conditions are advised to contact their FUJITSU representatives beforehand.
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MB90097
s ELECTRICAL CHARACTERISTICS
1. DC Characteristics
(VGND = 0 V, Ta = - 40C to + 85C) Parameter Symbol Pin name VC3 VC2 VC1 VC0 BLKC BLKB BLKA Conditions VDD = 3.0 V IOH = - 4.0 mA VDD = 3.0 V IOL = 4.0 mA VDD = 3.0 V IOH = - 0.5 mA VDD = 3.0 V IOL = 0.5 mA VDD = 3.3 V VIH = VDD VDD = 3.3 V VIL = 0 V VDD = 3.3 V VDD = 3.0 V fDC = 8 MHZ VDD = 3.6 V fDC = 8 MHZ Value Min. VDD - 0.5 Typ. -- Max. -- Unit
"H" level output voltage 1
VOH1
V
"L" level output voltage 1
VOL1
--
--
0.4
V
"H" level output voltage 2 "L" level output voltage 2 "H" level input current
VOH2 XD VOL2 IIH SDR HSYNC VSYNC EXD TEST RESET SIN SCLK CS
VDD - 0.5 -- --
-- -- --
-- 0.4 - 10
V V A A
"L" level input current
IIL
--
--
10
PULL-UP resistance
RPULL
20 -- -- --
-- 4 5 10
110 6 7 --
k mA mA pF
Power supply current
ICC
VDD
Input capacitance
C
except VDD, GND
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MB90097
2. AC Characteristics
(1) Serial input timings (VDD = 3.0 V to 3.6 V, VGND = 0 V, Ta = - 40C to + 85C) Parameter Shift clock cycle time Shift clock pulse width Shift clock signal rise/fall time Shift clock start time Data setup time Data hold time Chip select end time Chip select signal rise/fall time Symbol tCYC tWCH tWCL tCR tCF tSS tSU tH tEC tCRC tCFC Pin name SCLK SCLK SCLK SCLK SIN SIN CS CS Value Min. 250 100 100 -- -- 100 100 50 100 -- -- Max. -- -- -- 200 200 -- -- -- -- 200 200 Unit ns ns ns ns ns ns ns ns ns ns ns
CS
0.8 VDD 0.2 VDD
0.8 VDD 0.2 VDD tCRC
tCFC
tSS
tCYC
tEC 0.8 VDD
SCLK tCR tSU tWCH tCF tH 0.8 VDD SIN 0.2 VDD tWCL tCR
0.2 VDD
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MB90097
(2) Vertical and horizontal sync signal input timings (VDD = 3.0 V to 3.6 V, VGND = 0 V, Ta = - 40C to + 85C) Parameter Horizontal sync signal rise time Horizontal sync signal fall time Vertical sync signal rise time Vertical sync signal fall time Horizontal sync signal pulse width*1 Vertical sync signal detection setup time Vertical sync signal detection hold time
*2
Symbol tHR tHF tVR tVF tWH tVS tVH
Pin name HSYNC VSYNC HSYNC VSYNC VSYNC
Value Min. -- -- -- -- 18 -- 4 2 Max. 200 200 200 200 -- 6 1H - 4 20
Unit ns ns ns ns Dot clock s Dot clock H
*1: During the horizontal sync signal pulse period, the MB90097 stops its internal operation, disabling writing to the internal VRAM. Therefore, set the horizontal sync signal pulse width and VRAM write cycle (command 2 or command 4 issuance cycle) to ensure that: horizontal sync signal pulse width < VRAM write cycle. *2: Do not change the vertical sync signal (detection edge) in the vicinity of the horizontal sync signal edge of vertical sync signal detection. Otherwise, it results in a deflection in the display when the sync signal fluctuates.
(1) VSYNC: Leading-edge operation HSYNC: VSYNC detection at the trailing edge
tVF tVS tVH 0.8 VDD 0.2 VDD 0.2 VDD tVR
VSYNC
0.8 VDD
tHF tWH
tHR
HSYNC
0.8 VDD 0.2 VDD
0.8 VDD 0.2 VDD
Note: The above diagrams assume that sync signal input control (SIX bit) of I/O pin control (command 13-0) has been set to negative logic (0). The H and L levels are inverted if it has been set to positive logic. (Continued)
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MB90097
(Continued)
(2) VSYNC: Trailing-edge operation HSYNC: VSYNC detection at the trailing edge
tVR tVS tVH 0.8 VDD 0.2 VDD tVF
VSYNC
0.2 VDD
0.8 VDD
tHF tWH
tHR
HSYNC
0.8 VDD 0.2 VDD
0.8 VDD 0.2 VDD
(3) VSYNC: Leading-edge operation HSYNC: VSYNC detection at the leading edge
tVF tVS tVH 0.8 VDD 0.2 VDD 0.2 VDD tVR
VSYNC
0.8 VDD
tHF tWH
tHR
HSYNC
0.8 VDD 0.2 VDD
0.8 VDD 0.2 VDD
(4) VSYNC: Trailing-edge operation HSYNC: VSYNC detection at the leading edge
tVR tVS tVH 0.8 VDD 0.2 VDD tVF
VSYNC
0.2 VDD
0.8 VDD
tHF tWH
tHR
HSYNC
0.8 VDD 0.2 VDD
0.8 V DD 0.2 VDD
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MB90097
(3) Dot clock input timing (VDD = 3.0 V to 3.6 V, VGND = 0 V, Ta = - 40C to + 85C) Parameter Dot clock cycle time Symbol tDCYC1 tDCYC2 tDWH1 Dot clock pulse time tDWL1 tDWH2 tDWL2 HSYNC, VSYNC setup time HSYNC, VSYNC hold time Data output delay time 1 tDS tDH tDD1 Pin name EXD EXD EXD EXD HSYNC VSYNC VC3, VC2, VC1, VC0, BLKA, BLKB, BLKC Value Min. 112 56 48 48 24 24 13 0 7 Max. 166 83 -- -- -- -- -- -- tDD2 Unit ns ns ns ns ns ns ns ns ns *3 tDD1 45 ns Remarks *1 *2 *1 *2 *3 *3
Data output delay time 2
tDD2
*1: Assumes a dot clock LC oscillator circuit or external dot clock input. *2: Assumes frequency-doubled external dot clock input. *3: Assumes dot clock external input.
tDCYC1, 2 tDWL1, 2 tDWH1, 2 0.8 VDD
EXD input
0.2 VDD tDH tDS
HSYNC VSYNC Inputs
0.8 VDD 0.2 VDD tDD2 tDD1
Data output
Previous data
Undefined period
0.8 VDD Valid data 0.2 VDD
AC measurement conditions C = 70 pF tr = 5 ns tf = 5 ns VOH = 0.8 VDD VOL = 0.2 VDD VIH = 0.8 VDD VIL = 0.2 VDD Note: Applicable only when the MB90097 is operating with external dot clock input (not applicable with the LC oscillator circuit).
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MB90097
(4) Reset input timing (VDD = 3.0 V to 3.6 V, VGND = 0 V, Ta = - 40C to + 85C) Parameter Reset pulse width Clock input time Symbol tWRST tWRSD Pin name RESET EXD Value Min. 1 5 Max. -- -- Unit s Dot clock Note Remarks
Note: To feed the EXD pin with the dot clock, it is necessary to input the clock during RESEST. Configuring LC oscillator circuit using the external L and C will eliminate this need because it will automatically oscillate.
t WRST t WRSD 0.2 V DD
RESET
EXD
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MB90097
s COMMAND LIST
1. Display Control Commands
Command no. 0 1 2 3 4 5-00 5-01 5-02 5-2 5-3 Function VRAM write address setting Character data setting 1 Character data setting 2 Line control data setting 1 Line control data setting 2 Screen output control 1A Screen output control 1B Screen output control 1C Vertical display position control Horizontal display position control Shaded background frame color control Screen background control Sprite character control 1 Sprite character control 2 Sprite character control 4 Sprite character control 5 Screen extension control Dot clock control 1 I/O pin control Horizontal blanking control 1 Horizontal blanking control 2 Command code/data 15 to 12 0000 0001 0010 0011 0100 0101 0101 0101 0101 0101 11 AY3 MS1 MR LHS LDS 0 0 0 1 1 10 AY2 9 AY1 8 AY0 7 FL 6 0 MB2 M6 LFC LE UDS 5 0 MB1 M5 LFB LM1 0 BLB BLC Y5 X5 4 AX4 MB0 M4 LFA LM0 DSP 0 0 Y4 X4 3 AX3 2 AX2 1 AX1 0 AX0
MS0 MM1 MM0 MB3 MO1 MO0 LW2 LGS 0 0 0 0 1 LW1 LG1 0 0 1 0 0 M8 LW0 LG0 0 1 0 Y8 X8 M7 LFD LD SDS
MC3 MC2 MC1 MC0 M3 LF3 L3 0 0 0 Y3 X3 M2 LF2 L2 OA2 OB2 OC2 Y2 X2 M1 LF1 L1 OA1 OB1 OC1 Y1 X1 M0 LF0 L0 OA0 OB0 OC0 Y0 X0
SOB BGB SOC BGC Y7 X7 Y6 X6
6-1
0110
0
1
0
0
BH3
BH2
BH1
BH0
BS3
BS2
BS1
BS0
7-3
0111
1
1
0
0
0
0
0
0
U3
U2
U1
U0
8-0 8-1 9-0 9-1 11-0 11-2 13-0 13-1 13-2
1000 1000 1001 1001 1011 1011 1101 1101 1101
0 0 0 1 0 1 0 0 1
0 1 0 0 0 0 0 1 0
SFB SD1 SY9 SX9 0 0 VVE 0 0
SFA SD0 SY8 SX8 0 0 VHE 0 BF8
SF3 SM7 SY7 SX7 0 0 HE 0 BF7
SF2 SM6 SY6 SX6 EG0 0 0 0 BF6
SF1 SM5 SY5 SX5 0 0 SIX BB5 BF5
SF0 SM4 SY4 SX4 0 0 0 BB4 BF4
SC3 SM3 SY3 SX3 0 0 0 BB3 BF3
SC2 SM2 SY2 SX2 0 DC2 0 BB2 BF2
SC1 SM1 SY1 SX1 0 DC1 DBX BB1 BF1
SC0 SM0 SY0 SX0 0 DC0 DCX BB0 BF0
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MB90097
2. Command Description
* Command 0 (VRAM write address setting) Command 0 sets the write address in VRAM and controls execution of "VRAM fill." The sets the write address by specifying the row and column addresses. VRAM fill is activated by executing command 2 (character data setting 2).
15 0 14 0 13 0 12 0 11 AY3 10 AY2 9 AY1 8 AY0 7 FL 6 0 5 0 4 AX4 3 AX3 2 AX2 1 AX1 0 AX0
AY3 to AY0: Row address (0 to BH)
AX4 to AX0: Column address (0 to 1BH) FL: VRAM fill control (0: OFF, 1: ON)
* Command 1 (Character data setting 1) Command 1 sets character data. Executing command 2 (character data setting 2) sets VRAM to reflect it on the screen.
15 0 14 0 13 0 12 1 11 MS1 10 MS0 9 MM1 8 MM0 7 MB3 6 MB2 5 MB1 4 MB0 3 MC3 2 MC2 1 MC1 0 MC0
MC3 to MC0: Character color (From among 16 colors) MB3 to MB0: Character background color (From among 16 colors) MM1, MM0: Character background control (0, 0: OFF) (0, 1: Solid-fill display) (1, 0: Concaved, shaded background) (1, 1: Convexed, shaded background)
MS1, MS0: Character horizontal size control (0, 0: S size, 6 dots) (0, 1: M size, 9 dots) (1, 0: L size, 12 dots) (1, 1: Setting prohibited)
* Command 2 (Character data setting 2) Command 2 writes additional character data to the location in VRAM specified by command 0 (VRAM write address setting 1), along with the character data set by command 1 (character data setting 1). The VRAM write address is incremented automatically after execution of command 2.
15 0 14 0 13 1 12 0 11 MR 10 MO1 9 MO0 8 M8 7 M7 6 M6 5 M5 4 M4 3 M3 2 M2 1 M1 0 M0
MR: Shaded background succeeding character merge control (0: Disables succeeding character merge display.) (1: Enables succeeding character merge display.) M8 to M0: Character code
MO1, MO0: Character output control
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MB90097
* Command 3 (Line control data setting 1) Command 3 sets line control data. Executing command 4 (line control data setting 2) sets VRAM to reflect it on the screen.
15 0 14 0 13 1 12 1 11 LHS 10 LW2 9 LW1 8 LW0 7 LFD 6 LFC 5 LFB 4 LFA 3 LF3 2 LF2 1 LF1 0 LF0
LHS: Line character vertical size type control (0: Character vertical size A) (1: Character vertical size B) LW2 to LW0: Line spacing control (0 to 7 dots in 1-dot units) LF3 to LF0: Trimming color (From among 16 colors)
LFD, LFC: Trimming output control (0, 0: All OFF) (0, 1: Trimming ON for character with no character background) (1, 0: Trimming ON for solid-filled character with no character background) (1, 1: All ON) LFB, LFA: Trimming control (0, 0: Trimming OFF) (0, 1: Reserved (Setting prohibited)) (1, 0: Reserved (Setting prohibited)) (1, 1: Eight-direction trimming)
* Command 4 (Line control data setting 2) Command 4 writes additional line control data to the row address in line RAM specified by command 0 (VRAM write address setting), along with the line control data set by command 3 (line control data setting1). Executing this command will not alter the VRAM write address.
15 0 14 1 13 0 12 0 11 LDS 10 LGS 9 LG1 8 LG0 7 LD 6 LE 5 LM1 4 LM0 3 L3 2 L2 1 L1 0 L0
LDS: Line character output control (Control of character + trimming + character background) (0: OFF, 1: ON) LGS: Line enlargement interpolation control (0: OFF, 1: ON) LG1, LG0: Line enlargement control (0, 0: Normal) (0, 1: Double width) (1, 0: Double height) (1, 1: Double width x double height)
LE: Character background extension control (0: Normal, 1: Extended) LD: Shaded background succeeding line merge control (0: Independent, 1: Merge with the next line) LM1, LM0: Line background control (0, 0: OFF) (0, 1: Solid-fill display) (1, 0: Concaved, shaded display) (1, 1: Convexed, shaded display) L3 to L0: Line background color (From among 16 colors)
* Command 5-00 (Screen output control 1A) Command 5-00 controls screen display output.
15 0 14 1 13 0 12 1 11 0 10 0 9 0 8 0 7 SDS 6 UDS 5 0 4 DSP 3 0 2 OA2 1 OA1 0 OA0
SDS: Sprite character output control (0: OFF, 1: ON)* UDS: Screen background output control (0: OFF, 1: ON)* DSP: Display output control (Control of character + trimming + character background + line background) (0: OFF, 1: ON)*
OA2 to OA0: Output-A character control (From among eight types)
*: The low level input to the RESET pin initializes the SDS, UDS, and DSP bits to 0.
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MB90097
* Command 5-01 (Screen output control 1B) Command 5-01 controls output-B screen display output.
15 0 14 1 13 0 12 1 11 0 10 0 9 0 8 1 7 SOB 6 BGB 5 BLB 4 0 3 0 2 OB2 1 OB1 0 OB0
SOB: Output-B sprite character output control (0: OFF, 1: ON) BGB: Output-B screen background output control (0: OFF, 1: ON) BLB : Output-B line background output control (0: OFF, 1: ON)
OB2 to OB0: Output-B character control (From among eight types)
* Command 5-02 (Screen output control 1C) Command 5-02 controls output-C screen display output.
15 0 14 1 13 0 12 1 11 0 10 0 9 1 8 0 7 SOC 6 BGC 5 BLC 4 0 3 0 2 OC2 1 OC1 0 OC0
SOC: Output-C sprite character output control (0: OFF, 1: ON) BGC: Output-C screen background output control (0: OFF, 1: ON) BLC : Output-C line background output control (0: OFF, 1: ON)
OC2 to OC0: Output-C character control (From among eight types)
* Command 5-2 (Vertical display position control) This command controls the vertical display position of the screen.
15 0 14 1 13 0 12 1 11 1 10 0 9 0 8 Y8 7 Y7 6 Y6 5 Y5 4 Y4 3 Y3 2 Y2 1 Y1 0 Y0
Y8 to Y0: Vertical display position control (0 to 1022 in 2-dot units)
* Command 5-3 (Horizontal display position control) This command controls the horizontal display position of the screen.
15 0 14 1 13 0 12 1 11 1 10 1 9 0 8 X8 7 X7 6 X6 5 X5 4 X4 3 X3 2 X2 1 X1 0 X0
X8 to X0: Horizontal display position control (0 to 1022 in 2-dot units)
16
MB90097
* Command 6-1 (Shaded background frame color control) Command 6-1 controls the frame color of a shaded background.
15 0 14 1 13 1 12 0 11 0 10 1 9 0 8 0 7 BH3 6 BH2 5 BH1 4 BH0 3 BS3 2 BS2 1 BS1 0 BS0
BH3 to BH0: Shaded background frame highlight color (From among 16 colors) BS3 to BS0: Shaded background frame shadow color (From among 16 colors)
* Command 7-3 (Screen background control) Command 7-3 controls the screen background color.
15 0 14 1 13 1 12 1 11 1 10 1 9 0 8 0 7 0 6 0 5 0 4 0 3 U3 2 U2 1 U1 0 U0
U3 to U0: Screen background color (From among 16 colors)
* Command 8-0 (Sprite character control 1) This command controls sprite characters.
15 1 14 0 13 0 12 0 11 0 10 0 9 SFB 8 SFA 7 SF3 6 SF2 5 SF1 4 SF0 3 SC3 2 SC2 1 SC1 0 SC0
SFB, SFA: Sprite character trimming control (0, 0: Trimming OFF) (0, 1: Reserved) (1, 0: Reserved) (1, 1: Eight-direction trimming)
SF3 to SF0 : Sprite character trimming color (From among 16 colors) SC3 to SC0: Sprite character color (From among 16 colors)
* Command 8-1 (Sprite character control 2) Command 8-1 controls sprite characters.
15 1 14 0 13 0 12 0 11 0 10 1 9 SD1 8 SD0 7 SM7 6 SM6 5 SM5 4 SM4 3 SM3 2 SM2 1 SM1 0 SM0
SD1, SD0: Sprite character configuration control (0, 0: 1 character) (0, 1: Reserved (Setting prohibited)) (1, 0: Stack of 2 characters) (1, 1: Reserved (Setting prohibited))
SM7 to SM0: Sprite character code (000H to 0FFH for 256 different characters)
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MB90097
* Command 9-0 (Sprite character control 4) Command 9-0 controls sprite characters.
15 1 14 0 13 0 12 1 11 0 10 0 9 SY9 8 SY8 7 SY7 6 SY6 5 SY5 4 SY4 3 SY3 2 SY2 1 SY1 0 SY0
SY9 to SY0: Sprite character vertical display position control (0 to 1023 in 1-dot units)
* Command 9-1 (Sprite character control 5) This command controls sprite characters.
15 1 14 0 13 0 12 1 11 1 10 0 9 SX9 8 SX8 7 SX7 6 SX6 5 SX5 4 SX4 3 SX3 2 SX2 1 SX1 0 SX0
SX9 to SX0: Sprite character horizontal display position control (0 to 1023 in 1-dot units)
* Command 11-0 (Screen extension control) (Reserved)
15 1 14 0 13 1 12 1 11 0 10 0 9 0 8 0 7 0 6 EG0 5 0 4 0 3 0 2 0 1 0 0 0
EG0: (Reserved) (0: Normal) * (1: Reserved (Setting prohibited))
*:
Set the EG0 bit to "0".
* Command 11-2 (Dot clock control 1) Command 11-2 controls the dot clock.
15 1 14 0 13 1 12 1 11 1 10 0 9 0 8 0 7 0 6 0 5 0 4 0 3 0 2 DC2 1 DC1 0 DC0
DC2 to DC0: Dot clock selection control (0, 0, 0: LC oscillation) (0, 1, 0: External dot clock input) (0, 1, 1: Frequency-doubled external dot clock input)
18
MB90097
* Command 13-0 (I/O pin control) Command 13-0 controls input/output pins.
15 1 14 1 13 0 12 1 11 0 10 0 9 VVE 8 VHE 7 HE 6 0 5 SIX 4 0 3 0 2 0 1 DBX 0 DCX
VVE: Edge selection for vertical synchronization detection (0: Leading edge, 1: Trailing edge) VHE: HSYNC edge selection for vertical synchronization detection (0: Leading edge, 1: Trailing edge) HE: Edge selection for horizontal synchronization operation (0: Trailing edge, 1: Leading edge)
SIX : Logic control for sync signal input (0: Negative logic, 1: Positive logic) DCX: Logic control for display color signal output (0: Positive logic, 1: Negative logic)* DBX: Logic control for display output period signal output (0: Positive logic, 1: Negative logic)*
*: The low level input to the RESET pin initializes the DCX and DBX bits to 0.
* Command 13-1 (Horizontal blanking control 1) Command 13-1 controls horizontal blanking (back porch).
15 1 14 1 13 0 12 1 11 0 10 1 9 0 8 0 7 0 6 0 5 BB5 4 BB4 3 BB3 2 BB2 1 BB1 0 BB0
BB5 to BB0: Back porch control (0 to 126 in 2-dot units)
* Command 13-2 (Horizontal blanking control 2) Command 13-2 controls horizontal blanking (front porch).
15 1 14 1 13 0 12 1 11 1 10 0 9 0 8 BF8 7 BF7 6 BF6 5 BF5 4 BF4 3 BF3 2 BF2 1 BF1 0 BF0
BF8 to BF0: Front porch control (0 to 1022 in 2-dot units)
19
MB90097
3. Notes on Issuing Commands
This section summarizes notes on issuing commands. (1) Initialization The MB90097 enters the display-off state (*1) upon reset input (input of a LOW-level signal to the RESET pin). The contents of VRAM (character RAM and line RAM) are not initialized then (undefined immediately after the power supply is turned on). When the MB90097 is released from the reset input, issue the following commands to initialize control operation: * Dot clock control 1 (Command 11-2) * I/O pin control (Command 13-0) After that, set all of other command data and the contents of VRAM. (VRAM setting requires normal dot clock and sync signal inputs.) *1: The reset input initializes control bits to 0 as shown below Screen output control 1A (command 5-00) SDS = 0 UDS = 0 DSP = 0 DCX = 0 DBX = 0 Sprite OFF Screen background OFF Character, character background, line background OFF Sets the VC0, VC1, VC2, and VC3 pins to positive logic output. Sets the BLKA, BLKB, and BLKC pins to positive logic output.
I/O pin control (command 13-0)
(2) Command refresh Command data to the MB90097 and the contents of internal VRAM remain held as long as the MB90097 is powered. If the serial control, sync, and dot clock signals are affected by external noise, however, they may become abnormal signals, preventing the internal registers and VRAM from being set normally. You should therefore refresh all of command data and VRAM data periodically to restore them from the abnormal state. (3) Command issuance timing When a VRAM write command, such as a character data setting or line control data setting command, or any other control command is issued, the command is executed immediately, reflecting the result (command setting) on the screen. When such a command is issued during a display period, the display in the relevant field may involve transient distortion. To prevent this, you should issue the command during the vertical blanking interval. Also, a restriction on the internal circuit configuration may cause deviation of the display position in the first display field when the DSP, SDS, or UDS control bit of command 5-00 (screen output control 1A) is set from OFF to ON. To prevent this, you should issue command 5-00 within the 2H period after the leading edge of the V sync signal.
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MB90097
s DISPLAY FUNCTIONS
1. Screen Configuration
1. 1 Screen Elements The display screen provided by the MB90097 consists of a pile of display screen elements.
Display screen element name Display configuration Display position control
Top layer
Sprite character (+ trimming) Character (+ trimming) Character background Line background
1 (Maximum of 2 x 2 characters) 28 characters x 12 lines 28 characters x 12 lines 12 lines Full screen display in single color
Horizontal/vertical: 1-dot units Horizontal/vertical: 2-dot units (Controlled simultaneously with the character) (Controlled simultaneously with the character) (None)
Bottom layer Screen background * Screen configuration drawing
Input image
Screen background (Screen background color) Line 0 Line 1 Line 2 Line 3 Line 4 Line 5 Line 6 Line 7 Line 8 Line 9 Line 10 Line 11 Sprite character + trimming Line background (Line background color) Character background (Character background color) Character + trimming
Note: When a character is displayed on a line, the display of the shaded background shadow frame for the line background overrides the character display. The display of the shaded background shadow frame for the character background overrides the character display and the shaded background shadow frame for the line background.
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MB90097
1. 2 Screen Display Modes
Display screen element name Display mode
Screen background
Undisplay Display Undisplay Solid-fill display
Line background
Shaded background concaved display Shaded background convexed display Undisplay Solid-fill display Shaded background concaved display Shaded background convexed display Independent
Line spacing (0 to 7 Shaded Independent dots) background succeeding line merge Merge
Character background
Shaded background succeeding character merge Merge
Character Normal Independent background Shaded extended background (enabled succeeding with line line merge spacing) Merge Extended
Undisplay (blank character (Arbitrarily set)) Undisplay Display for characters with no character background Character Trimming output Display control Display for characters with no character Trimming background or with solid-filled type character background Display for all characters Undisplay Sprite character Consisting of a single character Display Consisting of a stack of characters Trimming type Undisplay Eight-direction trimming display
Undisplay Eightdirection trimming display
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MB90097
1. 3 Screen Output Control The screen output control commands can control three channels of outputs A, B, and C independently. Their output enable period signals are output to the BLKA, BLKB, and BLKC pins, respectively. The output-A, -B, and -C control commands can set the character attribute display to OFF, line background display, and screen background display arbitrarily based on the basic display screen, allowing three independent screens to be configured and output. The layer structure of the output screens exists only on the basic display screen. If the output-A, -B, or -C control command sets the display of an arbitrary area to OFF, the lower layer cannot be displayed but appears transparent. The table below shows the relationships between screen output controls and control command bits. Basic display screen control Elements to be controlled/Control bit name (Unit of control) Character + trimming + character background + line background DSP (per screen) Character + trimming + character background LDS (per line) Character M8-M0 (per character) Character trimming LFD-LFA (per line) Character background MM1, MM0 (per character) Line background Screen background color Sprite character LM1, LM0 (per line) UDS (per screen) Three-channel output controls Output-A control OA2-OA0 (per screen) x MO1, MO0*1 (per character) Output-B control OB2-OB0 (per screen) x MO1, MO0*1 (per character) BLB*2 (per screen) BGB (per screen) SOB*3 (per screen) Output-C control OC2-OC0 (per screen) x MO1, MO0*1 (per character) BLC*2 (per screen) BGC (per screen) SOC*3 (per screen)
SDS (per screen)
Sprite character trimming SFB, SFA (per screen)
*1: If character display is set to OFF with the character/trimming/character background overlapping the line background or screen background, the corresponding area of the lower layer is not displayed but appears transparent. *2: If line background display is set to OFF with the line background overlapping the screen background, the corresponding area of the screen background is not displayed but appears transparent. *3: If sprite display is set to OFF with the sprite character/trimming overlapping a character, character background, line background, or screen background, the corresponding area of the lower layer is not displayed but appears transparent. Note: Three-channel output control for each character serves as output control within the character area. When trimming dots for a character are displayed in part of the area for an adjacent character, the output of the trimming dots is controlled by the output control of that adjacent character. If there are trimming dots to the left of the leftmost character on a line, they cannot be controlled by three-channel output control for each character. In this case, set a blank character at the left end of the line. When trimming dots are displayed to the right of the rightmost character on a line, they are controlled with the three-channel output attribute of the rightmost character.
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MB90097
1. 4 Screen Display Position Control (1) Display position control on the character screen The MB90097 can simultaneously control the display start positions of a character (or a line of characters), character trimming, character background, and line background. * Vertical display position: Vertical display position control (command 5-2), Bits Y8 to Y0 Set the vertical display start position*1 relative to the VSYNC position. The position can be set between 0 and 1022 dots in 2-dot units. (*1: The actual display position is offset from the set value by several tens of dots in the positive direction.) * Horizontal display position: Horizontal display position control (command 5-3), Bits X8 to X0 Set the vertical display start position*2 relative to the HSYNC position. The position ca*n be set between 0 and 1022 dots in 2-dot units. (*2: The actual display position is offset from the set value by several tens of dots in the positive direction.) * Line spacing: Line control data setting 1 (command 3), Bits LW2 to LW0 Set the number of dots to specify the height of the areas to be kept above and below the characters on each line. The spacing specified by the set value will be kept both above and below the characters. The line spacing can be set between 0 and 7 dots in 1-dot units for each line. (Note: When line double-height display is on, the line spacing is doubled as well.)
VSYNC position* 3 *** Vertical display position ***
HSYNC position* 3 Line spacing
Line 0
Horizontal display position
Character Character Character Character Character Character Character Character Character
***
Line spacing Line 1
Character Character Character Character Character Character Character Character Character
***
Line spacing Line 2
Character Character Character Character Character Character Character Character Character
***
*3: For the VSYNC position, you can select the leading or trailing edge of the vertical sync signal pulse. For the HSYNC position, you can select the leading or trailing edge of the horizontal sync signal pulse. (For details, see Section 3 "Sync Signal Input" of "s CONTROL FUNCTIONS.") 24
***
***
***
***
***
***
***
***
***
***
MB90097
(2) Display position control of sprite characters The MB90097 can control the display start positions of a sprite character and its trimming. * Sprite character vertical display position: Sprite character control 4 (command 9-0), Bits SY9 to SY0 Set the vertical display start position*1 relative to the VSYNC position. The position can be set between 0 and 1023 dots in 1-dot units. (*1: The actual display position is offset from the set value by several tens of dots in the positive direction.) * Sprite character horizontal display position: Sprite character control 5 (command 9-1), Bits SX9 to SX0 Set the vertical display start position*2 relative to the HSYNC position. The position can be set between 0 and 1023 dots in 1-dot units. (*2: The actual display position is offset from the set value by several tens of dots in the positive direction.)
VSYNC position* 3
HSYNC position* 3 Sprite character horizontal display position
Sprite character vertical display position* 1
Sprite character
*3: For the VSYNC position, you can select the leading or trailing edge of the vertical sync signal pulse. For the HSYNC position, you can select the leading or trailing edge of the horizontal sync signal pulse. (For details, see Section 3 "Sync Signal Input" of "s CONTROL FUNCTIONS.")
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MB90097
2. Font ROM Configuration
The font ROM can incorporate 512 characters each made up of 12 x 18 dots. * All of 512 characters can be set freely by the user. (Note, however, that the blank character must be set as an arbitrary character code because even it is not set by default.) * The user areas available to sprite characters are from 000H to 0FFH.
Font ROM 000 H 001 H 002 H (User area) (User area) (User area) Areas available to sprite characters
0FE H 0FF H 100 H 101 H 102 H
(User area) (User area) (User area) (User area) (User area) 18 dots
12 dots
1FE H 1FF H
(User area) (User area) (Character configuration example)
Character code
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MB90097
3. Display Memory (VRAM) Configuration
The display memory (VRAM) consists of the character RAM for setting individual characters and the line RAM for setting individual lines. * Character RAM: 28 characters x 12 lines (336 characters in total) * Line RAM: 12 lines 3. 1 Display Memory and Display Screen Areas of character RAM and those of line RAM correspond to displayed characters and lines on a one-to-one basis, respectively. * Display memory configuration
Character RAM 0 1 2 3 4 5 6 7 8 9 10 11 111111111122222222 0123456789012345678901234567 Column addresses Line RAM
* Example of display screen configuration (with all characters in normal size)
VRAM row address
Row addresses
0 1 2 3 4 5 6 7 8 9 10 11
VRAM column address
111111111122222222 0123456789012345678901234567
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MB90097
3. 2 Writing to Display Memory (1) Writing characters to character RAM a) Writing a single character Use the following commands to write data on an arbitrary character to an arbitrary address in character RAM:
*1 Set the row and column addresses.
VRAM write address setting
(Command 0)
*2 Character data setting 1 (Command 1)
Character data setting 2
(Command 2)
Write the character data to character RAM. (The VRAM write address is incremented after writing to VRAM.)
*1: When writing to consecutive addresses continuously, you can omit this command for the latter character RAM write. *2: You can also omit this command if the current character data is the same as the one set by the preceding "character data setting 1" command. Note: Normal writing to VRAM requires input of a normal horizontal sync signal. Input of an invalid horizontal sync signal may cause VRAM write to fail. Also, you must set the horizontal sync signal pulse width and VRAM write cycle (command 2 or command 4 issuance cycle) such that: horizontal sync signal pulse width < VRAM write cycle. b) Writing multiple characters collectively (VRAM fill) Use the following commands to write data on an arbitrary character to an area of character RAM from an arbitrary address to the last address, filling the area with that data:
VRAM write address setting (Command 0) Set the row and column addresses and specify "VRAM fill".
Character data setting 1
(Command 1)
Character data setting 2
(Command 2)
The character RAM write executes VRAM fill. * 3
*3: The VRAM fill execution time is about 2 ms for the entire screen. During execution of VRAM fill, do not issue command 0 to 4. Issuing command 0 (FL = 0) during execution of VRAM fill will abort the VRAM fill. (To write to VRAM after VRAM fill has aborted, issue command 0 again to set the VRAM write address.) Note: Normal execution of VRAM fill requires input of a normal horizontal sync signal. Input of an invalid horizontal sync signal may cause VRAM fill to fail.
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MB90097
(2) Writing to line RAM Use the following commands to write data on an arbitrary line to an arbitrary address in line RAM:
*4
VRAM write address setting
(Command 0)
Set the row address.
*5
Line control data setting 1
(Command 3)
Line control data setting 2
(Command 4)
Write the line data to line RAM. (The VRAM write address remains unchanged.)
*4: The line RAM fill function is not available. (It is prohibited to specify "Line RAM fill".) *5: You can omit this command if the current line control data is the same as the one set by the preceding "line control data setting 1" command. Note: Normal writing to VRAM requires input of a normal horizontal sync signal. Input of an invalid horizontal sync signal may cause VRAM write to fail. Also, you must set the horizontal sync signal pulse width and VRAM write cycle (command 2 or command 4 issuance cycle) such that: horizontal sync signal pulse width < VRAM write cycle.
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MB90097
4. Character Display
4. 1 Displayed Character Configuration For each character to be displayed, you can set the vertical and horizontal sizes. Each character is displayed by clipping the specified size of the specified character data from font ROM, starting at the upper leftmost dot. * Character horizontal size control (Setting for each character) Character data setting 1 (Command 1): Bits MS1 and MS0 MS1 0 0 1 1
MS0 Character horizontal size
0 1 0 1
S size: 6 dots M size: 9 dots L size: 12 dots (Setting prohibited)
* Line character vertical size type control (Setting for each line) Line control data setting 1 (Command 3): Bit LHS LHS 0 1 Line character vertical size type Line character vertical size A: 18 dots Line character vertical size B: 12 dots
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* Display examples
* A character stored in font ROM
(12 horizontal dots x 18 vertical dots)
* Display example 1 (character vertical size A: 18 dots)
L size
M size
S size
M size
* Display example 2 (character vertical size B: 12 dots)
L size
M size
S size
M size
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MB90097
4. 2 Character Trimming (1) Trimming output control Trimming output control turns ON or OFF the trimming of characters depending on their character background type. One of the four character background types can be set for each line. * Trimming output control (Setting for each line) Line control data setting 1 (Command 3): Bits LFD and LFC Trimming output control (Setting for each line) LFD 0 LFC 0 MM1 0 0 1 1 0 1 0 0 1 1 1 0 0 0 1 1 1 1 0 0 1 1 Character background type (Setting for each character) MM0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 Background display Undisplay Solid-filled background Concaved, shaded background Convexed, shaded background Undisplay Solid-filled background Concaved, shaded background Convexed, shaded background Undisplay Solid-filled background Concaved, shaded background Convexed, shaded background Undisplay Solid-filled background Concaved, shaded background Convexed, shaded background x : Undisplay : display x x x x x x x x x
Trimming output
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MB90097
(2) Trimming type control As the type of trimming, you can select "eight-direction trimming" or "undisplay". * Trimming type control (Setting for each screen) Line control data setting 1 (Command 3): Bits LFB and LFA Trimming output control LFB 0 0 1 1 LFA 0 1 0 1 Undisplay Reserved (Setting prohibited) Reserved (Setting prohibited) Eight-direction trimming
Trimming output
(3) Trimming colors The trimming color can be set to one of 16 different colors for each line. * Trimming color (Setting for each line, selected from among 16 colors) Line control data setting 1 (Command 1): Bits LF3 to LF0 (4) Trimming display rules The following display rules apply to trimming display: * Trimming dots for a character can be displayed in the right or left adjacent character area only when the character background types of the two characters are the same. * Trimming dots for the character at the left or right end of a line can be displayed beyond the character area only when the character background type is "no character background". (When three-channel output control for each character is used, however, do not attempt to display trimming dots outside the character area at the left end of a line. Trimming dots for that area cannot be controlled in character units. Note also that trimming dot display outside the character area at the right end of a line depends on the character output control setting for the rightmost character on the line.) * Trimming display for a character does not apply to the areas above and below the character (the area for the character on the line above, the area for the character on the line below, the upper line spacing, and the lower line spacing). * When a line is displayed enlarged, trimming dots on the line are not enlarged but those in the normal dot size are displayed around the enlarged character dots. Note: For output control of each character using three-channel output control, design the display and font taking account of trimming dot display protruding to the area for the adjacent character to the right or left. Three-channel output control for each character is display output control of the character area. Turning on or off the display of trimming dots protruding to the right or left adjacent character area depends on the character output control setting for that adjacent character.
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MB90097
4. 3 Line Enlarged Display Line enlarged display control is used to control the display size of each line including the characters, character backgrounds, and line background on that line (as well as the line spacing portions). This also controls enlargement of the shadow frames of shaded backgrounds. It does not however control the enlargement of the trimming dot width. Note that the lines and characters following the line for which line enlarged display has been specified are shifted down accordingly. * Line enlargement control (Setting for each line) Line control data setting 2 (Command 4): Bits LG1 and LG0 LG1 0 0 1 1
LG0
Display size Normal size Double-width size Double-height size Double-width/height size
0 1 0 1
(1) Line enlarged display examples * Normal size
Line spacing
Displayed line Line spacing
* Double-width size
Line spacing
Line spacing
* Double-height size
Line spacing
Line spacing
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MB90097
* Double-width/height size
Line spacing
Line spacing
(2) Dot interpolation for enlarged display Dot interpolation display is enabled only when the line enlargement control is in the double-width size display. You can designate the display in line units. Dot interpolation is performed in character units; dots are not interpolated between the neighboring characters. Outline display is generated and displayed in the character dots and interpolation dots. Outline dot width is not displayed enlarged. * Line enlargement interpolation control (Setting for each line) Line control data setting 2 (Command 4): Bit LGS LGS 0 1 Interpolation control Interpolation OFF Interpolation ON
* Interpolated display examples (Basic type)
Normal size Double-width height size
Character dot Arbitrary dot* Interpolating dot Character dot
Character dot
Arbitrary dot* Character dot *: Blank dot or character dot Interpolating dot
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MB90097
5. Character Background Display
5. 1 Character Background Display For each character, you can set the character background selected from among four types and the character background color from among 16 colors. * Character background control (Setting for each character) Character data setting 1 (Command 1) : Bits MM1 and MM0 MM1 MM0 0 0 1 1 0 1 0 1 Character background NO background (undisplay) Solid-filled background Concaved, shaded background Convexed, shaded background * Character background color (Setting for each character, selected from among 16 colors) Character data setting 1 (Command 1) : Bits MB3 to MB0 Note: The character background color is transparent when all of MB3 to MB0 have been set to 0. (If character background display has been set for a character with the above settings, the corresponding portion of the lower layer will be displayed.) * Shaded background highlight color (Setting for each screen, selected from among 16 colors) Shaded background frame color control (Command 6-1) : Bits BH3 to BH0 * Shaded background shadow color (Setting for each screen, selected from among 16 colors) Shaded background frame color control (Command 6-1) : Bits BS3 to BS0
(b) Solid-filled background
Lower-layer output (Line background color, screen background color, or no output)
* Display examples
(a) No background Character background color
Character display
(c) Concaved, shaded background
Shaded background shadow color Shaded background highlight color
(d) Convexed, shaded background
Shaded background highlight color Shaded background shadow color
Character background color * The shaded background frame for a character is displayed inside the circumference of the character area.
Character background color
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MB90097
5. 2 Shaded Background Succeeding Character Merge Display Specifying "shaded background character display" and "shaded background succeeding character merge display" for a character undisplays the right line of the shadow frame of the character and the left line of the shadow frame of the next (right adjacent) character. This enables two or more characters with shaded backgrounds to be joined horizontally. * Shaded background succeeding character merge control (Setting for each character) Character data setting 2 (Command 2) : Bit MR MR 0 1 Shaded background succeeding character merge control OFF ON
* Display examples of independent characters with shaded backgrounds
(Succeeding character merge = OFF) (Succeeding character merge = OFF) (Succeeding character merge = OFF)
* Display examples of merged characters with shaded backgrounds
(Succeeding character merge = ON) (Succeeding character merge = ON) (Succeeding character merge = OFF)
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MB90097
5. 3 Shaded Background Succeeding Line Merge Display Specifying "shaded background character display" for characters on a line and both of "character background extended display" and "shaded background succeeding line merge display" for the line undisplays the lower lines of the shadow frames of the characters on that line and the upper lines of the shadow frames of the characters on the next line. (Specify both of "shaded background succeeding line merge display" and "character background extended display" for the current line and "character background extended display" for the next line.) * Shaded background succeeding line merge control * Character background extended display control (Setting for each line) (Setting for each line) Line control data setting 2 (Command 4) : Line control data setting 2 (Command 4) : Bit LD Bit LE LD 0 1 Shaded background succeeding line merge control OFF ON LE 0 1 Character background extended display control OFF (Normal display) ON (Extended display)
* Display examples of merged lines of characters with shaded backgrounds
Succeeding line merge = ON and Extended display = ON
Succeeding line merge = OFF and Extended display = ON
(Succeeding character merge = ON) (Succeeding character merge = OFF) (Succeeding character merge = OFF)
Note: If character background extended display is not specified, shaded background succeeding line merge display is disabled for character backgrounds. (The setting of shaded background succeeding line merge display applies only to the line background shadow frame.)
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MB90097
5. 4 Character Background Extended Display Character background extended display extends character backgrounds to line spacing portions. (Note that this setting is required to apply shaded background succeeding line merge display to character backgrounds.) * Character background extended display (Setting for each line) Line control data setting 2 (Command 4): Bit LE LE 0 1 Character background extended display OFF (Normal display) ON (Extended display)
* Display example with character background extended display = OFF (Line spacing = 2)
(No character background)
(Solid-filled background)
(Concaved, shaded background)
Line spacing
* Display example with character background extended display = ON (Line spacing = 2)
(No character background)
(Solid-filled background)
(Concaved, shaded background)
Line spacing
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MB90097
6. Line Background Display
6. 1 Line Background Display Line background display for a line displays the line background in the line area of the characters on the line, the areas to the right and left of that area, and the line spacing areas above and below it. There are four types of line backgrounds are available (None, Solid fill, Concaved shaded background, and Convexed shaded background), one of which can be set for each line. Shaded line background display is used to display the shaded background frame highlight color and shaded background frame shadow color above and below the line background area, respectively, along with the line background color display. * Line background control (Setting for each line) Line control data setting 2 (Command 4) : Bits LM1 and LM0 LM1 0 0 1 1 LM0 0 1 0 1 Line background No background (undisplay) Solid-filled background Concaved, shaded background Convexed, shaded background * Line background color (Setting for each line, selected from among 16 colors) Line control data setting 2 (Command 4) : Bits L3 to L0 * Shaded background highlight color (Setting for each screen, selected from among 16 colors) Shaded background frame color control (Command 6-1) : Bits BH3 to BH0 * Shaded background shadow color (Setting for each screen, selected from among 16 colors) Shaded background frame color control (Command 6-1) : Bits BS3 to BS0
* Line background display examples
0123456789-ABCDEFGHIJ
No line background
0123456789-ABCDEFGHIJ
Solid-filled background
0123456789-ABCDEFGHIJ
(Shaded background frame highlight color) Convexed, shaded background (Shaded background frame shadow color) (Shaded background frame shadow color) Concaved, shaded background (Shaded background frame highlight color)
0123456789-ABCDEFGHIJ
Character display area
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MB90097
6. 2 Shaded Background Succeeding Line Merge Display Specifying "shaded background succeeding line merge display" for a line enables the line to be displayed with the line background merged with that of the next line. This undisplays the lower line of the line background shadow frame of the current line and the upper line of the line background shadow frame of the next line, allowing two or more lines to be displayed with shaded line backgrounds. * Shaded background succeeding line merge control (Setting for each line) Line control data setting 2 (Command 4): Bit LD LD 0 1 Shaded background succeeding line merge control OFF ON
* Examples of shaded background succeeding line merge display
0123456789-ABCDEFGHIJ
(Shaded background frame highlight color) Convexed, shaded background with succeeding line merge ON Convexed, shaded background with succeeding line merge OFF (Shaded background frame shadow color)
0123456789-ABCDEFGHIJ
0123456789-ABCDEFGHIJ
(Shaded background frame shadow color) Concaved, shaded background with succeeding line merge ON Convexed, shaded background with succeeding line merge OFF (Shaded background frame shadow color)
0123456789-ABCDEFGHIJ
Character display area
Note: Specifying shaded background succeeding line merge display applies merge control to the character and line backgrounds at the same time. If character background extended display is off for a line, however, merge control ignores the shaded background characters on that line.
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MB90097
7. Screen Background Display
7. 1 Screen Background Color Display The screen background color can be output to the bottom layer of display output. * Screen background output control Screen output control 1A (Command 5-00): Bit UDS UDS 0 1 OFF ON Screen background color display
* Screen background color code Screen background control 4 (Command 7-3): Bits U3 to U0 One of 16 colors can be set. * Three-channel output control When screen background color output is ON (UDS = 1), the screen background outputs to output B and output C can be controlled independently. (Output A is controlled only with the UDS bit.) * Output-B screen background color output control Screen output control 1B (Command 5-01): Bit BGB UDS Output-B screen background color output 0 1 OFF ON*
* Output-C screen background color output control Screen output control 1C (Command 5-02): Bit BGC UDS Output-C screen background color output 0 1 OFF ON*
* : Enabled only when screen background color output is ON (UDS = 1).
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8. Sprite Character Display
Sprite characters are displayed on the top layer of the display screen. (1) Sprite character configuration * Sprite character display example
Sprite character (displayed in the L size)
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A S A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
A A A A A A A A A A A
(2) Sprite character display control * Sprite character output control Screen output control 1A (Command 5-00): Bit SDS SDS 0 1 OFF ON Sprite character output
* Sprite character code Sprite character control 2 (Command 8-1): Bits SM7 to SM0 A sprite character code can be selected from among character codes 00H to FFH for 256 types of characters. When the sprite character consists of two characters, only an even-numbered character code can be set. * Sprite character color Sprite character control 1 (Command 8-0): Bits SC3 to SC0 One of 16 colors can be set. * Sprite character trimming color Sprite character control 1 (Command 8-0): Bits SF3 to SF0 One of 16 colors can be set.
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MB90097
* Sprite character trimming control Sprite character control 1 (Command 8-0): Bits SFB and SFA SFB 0 0 1 1 SFA 0 1 0 1 Trimming output Undisplay Reserved (Setting prohibited) Reserved (Setting prohibited) Eight-direction trimming
* Sprite character vertical display position control Sprite character control 4 (Command 9-0): Bits SY9 to SY0 Settable between 0 and 1023 dots in 1-dot units. * Sprite character horizontal display position control Sprite character control 5 (Command 9-1): Bits SX9 to SX0 Settable between 0 and 1023 dots in 1-dot units. * Sprite character configuration control Sprite character control 2 (Command 8-1): Bits SD1 and SD0 SD1 0 0 1 1 SD2 0 1 0 1 1 character Reserved (Setting prohibited) Stack of 2 characters Reserved (Setting prohibited) Configuration
* Sprite character configuration example
* Sprite character code = n Character code Example of a 1-character sprite character (SD1, SD0) = (0, 0)
A B
n
A
n
n+1 Example of a 2-character sprite character (SD1, SD0) = (1, 0)
A B
n
n+1
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MB90097
(3) Three-channel output control for sprite characters When sprite character output is ON (SDS = 1), the sprite character outputs to output B and output C can be controlled independently. (Output A is controlled only with the SDS bit.) * Output-B sprite character output control Screen output control 1B (Command 5-01): Bit SOB SOB 0 1 OFF Output-B sprite character output
*1
ON*2
* Output-C sprite character output control Screen output control 1C (Command 5-02): Bit SOC SOC 0 1 OFF Output-C sprite character output
*1
ON*2
*1: When the lower layer has display output, that portion appear transparent. (The lower layer cannot be displayed.) *2: Enabled only when screen background color output is ON (SDS = 1).
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MB90097
s CONTROL FUNCTIONS
1. Serial Command Control
The MB90097 executes serial command/data transfer using the chip select (CS), serial clock (SCLK), and serial data input (SIN) pins. The data transfer direction (MSB-first or LSB-first transfer) is selected under control of the serial data input direction select (SDR) pin. The data length is 16 bits. If the CS pin goes HIGH during transfer with data less than 16 bits, command transfer is not guaranteed. Keeping the CS pin LOW allows multiple items of command data to be transferred continuously. (It is however recommended to set the CS pin to the HIGH level at intervals of tens of words for word synchronization.) The SCLK clock frequency is 4 MHz at maximum. Set it such that: VRAM write cycle (a minimum of 16 clock pulses) > input horizontal sync pulse width. If this condition is not satisfied, VRAM write may fail.) (1) MSB-first signal input timing
SDR (Fixed at High)
CS
SCLK
SIN
DF DE DD DC DB DA D9 D8 D7
D6 D5 D4
D3 D2 D1
D0
DF
(2) LSB-first signal input timing
SDR (Fixed at Low)
CS
SCLK
SIN
D0 D1 D2 D3 D4 D5 D6 D7 D8
D9 DA DB DC DD DE DF
D0
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MB90097
2. Dot Clock Control
For the dot clock, you can select internal generation by the LC oscillator circuit or external input. For the external input, you can select dot clock frequency direct input or frequency-doubled input. Set bits DC2 to DC0 of command 11-2 (dot clock control 1) to select dot clock control. * Dot clock selection control Dot clock control 1 (Command 11-2: Bits DC2 to DC0) DC2 0 0 0 DC1 0 1 1 Else DC0 0 0 1 Dot clock control LC oscillation External input (dot clock) External input (2 x dot clock) Setting prohibited
(1) Dot clock LC oscillation Connect the relevant pins to external "L" and "C" to form an LC oscillator circuit. External input of a horizontal sync signal is used to internally perform oscillation stop control, enabling horizontal display synchronization. Note: The horizontal synchronization operation edge must be the trailing edge. Set the horizontal synchronization operation edge (bit HE) of I/O pin control (command 13-0) to 0.)
MB90097
XD EXD
L
C
C
47
MB90097
(2) External dot clock input The MB90097 inputs a dot clock signal to the EXD pin. Note: The input horizontal cycle must be synchronized in integer multiples of the input clock cycle. The input clock signal must be a continuous signal without being intermitted.
MB90097
XD EXD
Open
Dot clock
(3) External "2 x" (frequency-doubled) dot clock input Input the 2 x (frequency-doubled) dot clock signal to the EXD pin. Note: The input horizontal cycle must be synchronized in integer multiples of the input clock cycle. The horizontal synchronization operation edge must be the trailing edge. (Set the horizontal synchronization operation edge (bit HE) of I/O pin control (command 13-0) to 0.) The input clock signal must be a continuous signal without being intermitted.
MB90097
XD EXD
Open
2x Dot clock
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MB90097
3. Sync Signal Input
3. 1 Vertical Synchronization Detection Vertical synchronization is detected by sensing the level of the vertical sync signal at the leading or trailing edge of the horizontal sync pulse to detect the transition. The vertical display position on the screen depends on the vertical synchronization detection position. Use I/O pin control (command 13-0) to select operation control. * Selecting a vertical synchronization detection edge * Selecting a vertical synchronization detection HSYNC edge VVE 0 1 Vertical synchronization detection edge Detect the leading edge of VSYNC. Detect the trailing edge of VSYNC. 1 VHE 0 Vertical synchronization detection HSYNC edge Detect vertical synchronization at the leading edge of HSYNC. Detect vertical synchronization at the trailing edge of HSYNC.
* Sync signal input logic control SIX 0 1 Sync signal input logic The HSYNC and VSYNC pins are active low inputs. The HSYNC and VSYNC pins are active high inputs.
* Principle of operation of detecting vertical synchronization (Example with sync signal input logic SIX = 0) (1) Detecting the leading edge of the vertical sync pulse at the leading edge of the horizontal sync pulse (VVE = 0, VHE = 0)
VSYNC input
HSYNC input
Internally detected VSYNC
1H pulse generated Synchronization detected position
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MB90097
(2) Detecting the leading edge of the vertical sync pulse at the trailing edge of the horizontal sync pulse (VVE = 0, VHE = 1)
VSYNC input
HSYNC input
Internally detected VSYNC
1H pulse generated Synchronization detected position
(3) Detecting the trailing edge of the vertical sync pulse at the leading edge of the horizontal sync pulse (VVE = 1, VHE = 0)
VSYNC input
HSYNC input
Internally detected VSYNC
Synchronization detected position
(4) Detecting the trailing edge of the vertical sync pulse at the trailing edge of the horizontal sync pulse (VVE = 1, VHE = 1)
VSYNC input
HSYNC input
Internally detected VSYNC
Synchronization detected position
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MB90097
3. 2 Operation in Horizontal Synchronization (1) Operation with dot clock LC oscillation The sync pulse of the input horizontal sync signal is used to control the oscillation and stop of the dot clock, enabling display horizontal synchronization. Bit HE (horizontal synchronization operation edge) of I/O pin control (command 13-0) must be set to "0". * Operation example of horizontal synchronization
LC oscillation dot clock input (EXD pin)
HSYNC input
Internal HSYNC
Internal dot clock
Clock stop period 8 to 12 clock Horizontal synchronization position (Reference display position)
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MB90097
(2) Operation with external dot clock input You can select horizontal sync leading-edge or trailing-edge operation. * Horizontal synchronization operation edge selection I/O pin control (Command 13-0): Bit HE HE 0 1 Horizontal synchronization operation edge Trailing-edge operation Leading-edge operation
* Examples of horizontal synchronization operations (a) Horizontal syznc trailing-edge operation (HE = 0)
Dot clock input
HSYNC input
Internal HSYNC
Internal dot clock
Clock stop period 8 to 12 clock Horizontal synchronization position (Reference display position)
(b) Horizontal sync leading-edge operation (HE = 1)
Dot clock input
HSYNC input
Internal HSYNC
Internal dot clock
8 to 12 clock About 16 clock
Clock stop period
Horizontal synchronization position (Reference display position)
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MB90097
3. 3 Vertical Blanking Control Vertical blanking control is used to internally generate the vertical blanking interval for display signal output control. Display singnal output is stopped during the vertical blanking interval. Vertical blanking control results in either of the following two operations depending on the setting of bit VVE (vertical synchronization detection edge selection control) of I/O pin control (command 13-0). (1) Operation of vertical sync leading-edge detection
VSYNC input
About 17H
Vertical blanking interval
(2) Operation of vertical sync trailing-edge detection
VSYNC input
About 14H
Vertical blanking interval
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MB90097
3. 4 Horizontal Blanking Control Horizontal blanking control is used to generate the horizontal blanking interval for display signal output control. Display signal output is stopped during the horizontal blanking interval. Horizontal blanking control can be set for the back porch or front porch by command control. Horizontal blanking control results in either of the following two operations depending on the setting of bit HE (horizontal synchronization operation edge selection control) of I/O pin control (command 13-0). (1) When the horizontal synchronization operation edge is the trailing edge (bit HE = 0)
HSYNC input
Front porch Back porch
Horizontal blanking interval
(2) When the horizontal synchronization operation edge is the leading edge (bit HE = 1)
HSYNC input
Front porch Back porch
Horizontal blanking interval
* Horizontal blanking (back porch) control Horizontal blanking control 1 (Command 13-1): Bits BB5 to BB0 Setting between 0 and 126 dots in 2-dot units. * Horizontal blanking (front porch) control Horizontal blanking control 2 (Command 13-2): Bits BF8 to BF0 Setting between 0 and 1022 dots in 2-dot units. Notes: 1. The back porch must be shorter than the front porch. Do not make any other setting. 2. The actual horizontal blanking interval is offset from the set value by several tens of dots in the positive direction.
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MB90097
4. Display Signal Output
4. 1 Three-Channel Output Control (1) Display control bits and control ranges The following chart summarizes the relationships among display control and three-channel output control bits.
A-channel output Display output control Line character output control DSP LDS OA2 to OA0, MO1, MO0 OB2 to OB0, MO1, MO0 OC2 to OC0, MO1, MO0 B-channel output C-channel output
Character Character background control MM1, MM0 Character background
BLB Line background control LM1, LM0 Line background
BLC
BGB Screen background output control UDS Screen background
BGC
SOB Sprite character output control SDS Sprite character
SOC
* If character display of a character is turned OFF by bits OA2-OA0, OB2-OB0, OC2-OC0, or MO1, MO0, the character (including its trimming and character background) is displayed transparent, including the corresponding portion of the lower layer (line and screen backgrounds). * If line background display is turned OFF by bit BLB, the line background and the corresponding portion of the screen background display layer are displayed transparent. * If line background display is turned OFF by bit BLC, the line background and the corresponding portion of the screen background display layer are displayed transparent. * If screen background display is turned OFF by bit BGB, the screen background display layer is displayed transparent. * If screen background display is turned OFF by bit BGC, the screen background display layer is displayed transparent. * If sprite character display is turned OFF by bit SCB, the sprite character (including its trimming) and the corresponding portions of all lower layers are displayed transparent. * If sprite character display is turned OFF by bit SCC, the sprite character (including its trimming) and the corresponding portions of all lower layers are displayed transparent. 55
MB90097
(2) Output-A/B/C control The character attributes (character, trimming, and character background) of each character can be displayed by three-channel (A/B/C) output control. Commands 5-00 to 5-02 are used for output control for each screen; command 2 is used for output control for each character. When trimming dots for a character are displayed protruding to the area for an adjacent character, the output of the trimming dots is controlled by the character output control of that adjacent character. Three-channel output control for each character serves as output control within the character area (12 x 18 dots for normal-sized characters). If there are trimming dots to the left of the leftmost character on a line, they cannot be controlled by three-channel output control. In this case, place a blank character at the left end of the line and set characters to be displayed to the right. When trimming dots are displayed to the right of the rightmost character on a line, the three-channel output control of the trimming dots depends on the character output control of the rightmost character. * Output-A character control Screen output control 1A (Command 5-00):Bits OA2 to OA0 Settable, selected from among eight types. * Output-B character control Screen output control 1B (Command 5-01): Bits OB2 to OB0 Settable, selected from among eight types. * Output-C character control Screen output control 1C (Command 5-02): Bits OC2 to OC0 Settable, selected from among eight types. * Character output control Character data setting 2 (Command 2): Bits MO1 and MO0 Settable, selected from among four types for each character.
Output-A/B/C character control OA2 / OB2 / OC2 OA1 / OB1 / OC1 OA0 / OB0 / OC0 Character output control MO1 MO0 Output (Pin output) Output-A (BLKA pin output) / Output-B (BLKB pin output) / Output-C (BLKC pin output)
0 0 0 0 0 1 1 0 0 0 1 0 1 1
0 1 0 1 0 1 0 1
x x x x
All display OFF
All display ON
: Display ON x : Display OFF
(Continued)
56
MB90097
(Continued) Output-A/B/C character control
OA2 / OB2 / OC2 OA1 / OB1 / OC1 OA0 / OB0 / OC0
Character output control MO1 MO0
Output (Pin output) Output-A (BLKA pin output) / Output-B (BLKB pin output) / Output-C (BLKC pin output)
0 0 1 0 0 1 1 0 0 0 1 1 1 1 0 0 1 0 0 1 1 0
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
x x x x
Display ON for only characters with MO0 = 1
Display ON for only characters with MO1 = 1
x
Display ON for only characters with MO0 = 1 or MO1 = 1
1
0
1
0 1 1 0
x x
Display ON for only characters with MO0 = 0
1
1
0
0 1 1 0
Display ON for only characters with MO1 = 0 x x x x x : Display ON x : Display OFF Display ON for only characters with MO0 = 0 or MO1 = 0
1
1
1
0 1 1
57
MB90097
4. 2 Display Signal Output Timings Display signals are output as shown below. * Output channel-A display period signal: BLKA pin * Output channel-B display period signal: BLKB pin * Output channel-C display period signal: BLKC pin * Color code signals: VC3 to VC0 pin * Display signal output example
Displayed character
Display line
Trimming color
Trimming color
Display color
Screen background color
Character background color
Character color
Character background color
Screen background color
VC3-0 output (Color code)
(4)
(3) (2)
(1)
(2) (3)
(4)
BLKA output
HIGH level
BLKB output LOW level BLKC output
Notes: The settings for the above display are as follows: * Output A: All items are output (with screen background output). * Output B: Only character attributes are output. * Output C: Output OFF * Color settings: Character color code: 1 Trimming color code: 2 Character background color code: 3 Screen background color code: 4 58
MB90097
s CONTENTS OF MB90097-001 (STANDARD PRODUCT) FRONT ROM
59
MB90097
60
MB90097
s ORDERING INFORMATION
Part number MB90097-PFV Package 20-pin plastic SSOP (FPT-20P-M03) Remarks
61
MB90097
s PACKAGE DIMENSION
20-pin plastic SSOP (FPT-20P-M03) * : These dimensions do not include resin protrusion.
* 6.500.10(.256.004)
1.25 -0.10 +.008 .049 -.004
+0.20
(Mounting height)
0.10(.004)
INDEX
*4.400.10 6.400.20
(.173.004) (.252.008)
5.40(.213) NOM
0.650.12 (.0256.0047)
0.22 -0.05 +.004 .009 -.002
+0.10
"A"
0.15 -0.02 +.002 .006 -.001
+0.05
Details of "A" part 0.100.10(.004.004) (STAND OFF)
5.85(.230)REF
0
10
0.500.20 (.020.008)
C
1994 FUJITSU LIMITED F20012S-2C-4
Dimensions in mm (inches).
62
MB90097
FUJITSU LIMITED
For further information please contact:
Japan FUJITSU LIMITED Corporate Global Business Support Division Electronic Devices KAWASAKI PLANT, 4-1-1, Kamikodanaka Nakahara-ku, Kawasaki-shi Kanagawa 211-8588, Japan Tel: (044) 754-3763 Fax: (044) 754-3329
All Rights Reserved. The contents of this document are subject to change without notice. Customers are advised to consult with FUJITSU sales representatives before ordering. The information and circuit diagrams in this document are presented as examples of semiconductor device applications, and are not intended to be incorporated in devices for actual use. Also, FUJITSU is unable to assume responsibility for infringement of any patent rights or other rights of third parties arising from the use of this information or circuit diagrams. FUJITSU semiconductor devices are intended for use in standard applications (computers, office automation and other office equipment, industrial, communications, and measurement equipment, personal or household devices, etc.). CAUTION: Customers considering the use of our products in special applications where failure or abnormal operation may directly affect human lives or cause physical injury or property damage, or where extremely high levels of reliability are demanded (such as aerospace systems, atomic energy controls, sea floor repeaters, vehicle operating controls, medical devices for life support, etc.) are requested to consult with FUJITSU sales representatives before such use. The company will not be responsible for damages arising from such use without prior approval. Any semiconductor devices have an inherent chance of failure. You must protect against injury, damage or loss from such failures by incorporating safety design measures into your facility and equipment such as redundancy, fire protection, and prevention of over-current levels and other abnormal operating conditions. If any products described in this document represent goods or technologies subject to certain restrictions on export under the Foreign Exchange and Foreign Trade Law of Japan, the prior authorization by Japanese government will be required for export of those products from Japan.
http://www.fujitsu.co.jp/
North and South America FUJITSU MICROELECTRONICS, INC. Semiconductor Division 3545 North First Street San Jose, CA 95134-1804, USA Tel: (408) 922-9000 Fax: (408) 922-9179 Customer Response Center Mon. - Fri.: 7 am - 5 pm (PST) Tel: (800) 866-8608 Fax: (408) 922-9179
http://www.fujitsumicro.com/
Europe FUJITSU MIKROELEKTRONIK GmbH Am Siebenstein 6-10 D-63303 Dreieich-Buchschlag Germany Tel: (06103) 690-0 Fax: (06103) 690-122
http://www.fujitsu-ede.com/
Asia Pacific FUJITSU MICROELECTRONICS ASIA PTE LTD #05-08, 151 Lorong Chuan New Tech Park Singapore 556741 Tel: (65) 281-0770 Fax: (65) 281-0220
http://www.fmap.com.sg/
F9906 (c) FUJITSU LIMITED Printed in Japan


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